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D3 farm forgotten souls 2.32/27/2024 "It's to make everything have more parity, and we're going to balance the whole game around this new world we live in in the Season of Blood." "Our goal is not to make you weaker," Diablo IV lead class designer Adam Jackson said. To compensate for the damage changes, Blizzard will balance monster power to make it so, overall, players should not feel less powerful than before. Instead, making Critical Strike and Vulnerable damage less overwhelmingly effective will make it so the different types of damage types available to players will become more equal, opening up the game to more viable builds. However, Blizzard made clear during the livestream that the goal is not to nerf players, something it even noted had the danger of being perceived that way and which was certainly perceived to be the case with the game's controversial Season 1 update. While Overpower damage will become more powerful with this change, builds that currently rely on Critical Strike and Vulnerable damage will take a hit. Rather than the mixing of both types of damage rewarding their full, multiplicative damage bonus amounts, each type of damage will instead be capped, with extra bonus damage becoming additive. Come the Season 2 update, that will no longer be the case. Now Playing: Diablo IV | Season of Blood | Dev InsightsĪ big part of the update are the changes to what Blizzard refers to as "damage buckets." Since launch, the best way for nearly every class and build to deal damage was to stack as much Vulnerable damage and Critical Strike damage as possible. By clicking 'enter', you agree to GameSpot's
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